City Back Alley (UE4) Breakdown

Joel Westman - City Back Alley 4K (UE4)

Snippet from Pinterest Ref-Board

Snippet from Pinterest Ref-Board

Early Shots from CryEngine. Messed around with the thought of having snow in the scene. Decided to not go down that road in the end.

Early Shots from CryEngine. Messed around with the thought of having snow in the scene. Decided to not go down that road in the end.

Early Shot from CryEngine.

Early Shot from CryEngine.

Early Shot from UE4.

Early Shot from UE4.

Early Shot from UE4.

Early Shot from UE4.

Red Brick Material

Red Brick Material

Roll Up Door Material

Roll Up Door Material

Wet Tread Plate Material

Wet Tread Plate Material

Damaged Asphalt Material

Damaged Asphalt Material

Base Asphalt Material

Base Asphalt Material

Base Concrete Material

Base Concrete Material

Damaged Concrete Material (lil bit too messed up :) )

Damaged Concrete Material (lil bit too messed up :) )

Side Walk TIles Base Material

Side Walk TIles Base Material

Side Walk Tiles Damaged Material

Side Walk Tiles Damaged Material

Majority of the Props used in the Environment

Majority of the Props used in the Environment

Decals

Decals

Image used for for one of the fake interiors. Thrown together using starter kit assets and some of my own.

Image used for for one of the fake interiors. Thrown together using starter kit assets and some of my own.

Fake interior Master Material Setup.

Fake interior Master Material Setup.

Fake interior end result.

Fake interior end result.

If I'd do something like this again I'd look into using this node and using a rendered cubemap instead for better looking parallax effect.

If I'd do something like this again I'd look into using this node and using a rendered cubemap instead for better looking parallax effect.

Wetness vertex painting using Flatten normals node and low Roughness.

Wetness vertex painting using Flatten normals node and low Roughness.

puddle vertex painting using Flatten normals node and low Roughness.

puddle vertex painting using Flatten normals node and low Roughness.

GIF illustrating impact of Cubemaps when working with a lot of metal surfaces. (Sorry for Horrible compression)

GIF illustrating impact of Cubemaps when working with a lot of metal surfaces. (Sorry for Horrible compression)

Detailed lighting shot.

Detailed lighting shot.

Detailed lighting shot.

Detailed lighting shot.

Detailed lighting shot.

Detailed lighting shot.

Recently I did a Breakdown together with the folks over at 80.lvl so I thought I'd share it here aswell for those who find it interesting.

Link to Full Article:
https://80.lv/articles/environment-production-from-cryengine-to-ue4/

Assets used in this scene can be Purchased over on the Unreal Marketpalce:
https://www.unrealengine.com/marketplace/city-asset-pack

Date
August 10, 2018